- The x-axis (horizontal axis): This is the line that goes from left to right. It's also called the absis. Numbers on the x-axis increase as you move to the right and decrease as you move to the left.
- The y-axis (vertical axis): This is the line that goes up and down. It's also called the ordinat. Numbers on the y-axis increase as you move upwards and decrease as you move downwards.
- Quadrant I: x > 0, y > 0 (both x and y are positive)
- Quadrant II: x < 0, y > 0 (x is negative, y is positive)
- Quadrant III: x < 0, y < 0 (both x and y are negative)
- Quadrant IV: x > 0, y < 0 (x is positive, y is negative)
- Example:
-
Points A (2, 3) and B (5, 3) lie on a line parallel to the x-axis.
-
Distance AB = |5 - 2| = 3 units.
-
Points C (1, 1) and D (1, 4) lie on a line parallel to the y-axis.
-
Distance CD = |4 - 1| = 3 units.
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Guys, are you ready to dive into the exciting world of coordinates in Matematik Tingkatan 3? Bab 6 is all about understanding coordinates, and it's super important for your future math adventures. This guide is your friendly companion, breaking down everything you need to know about coordinates in a way that's easy to understand. We'll cover all the important concepts, from the basics of the Cartesian plane to calculating distances and finding the midpoint. So, grab your pencils, get comfortable, and let's start exploring the world of coordinates together!
Memahami Sistem Koordinat
First things first, what exactly are coordinates? Well, think of them as the GPS of the math world! Coordinates help us pinpoint the exact location of a point on a flat surface, often called a plane. The most common type of coordinate system is the Cartesian plane, named after the brilliant mathematician René Descartes. Imagine a big plus sign (+). That's essentially what the Cartesian plane looks like! It has two main lines, or axes, that intersect at a right angle:
The point where the x-axis and y-axis meet is called the origin, and it's represented by the coordinates (0, 0). All other points on the plane are located relative to this origin. Each point on the Cartesian plane is represented by an ordered pair (x, y). The first number, x, tells you how far to move horizontally along the x-axis (left or right), and the second number, y, tells you how far to move vertically along the y-axis (up or down).
For example, the coordinate (2, 3) means you move 2 units to the right along the x-axis and 3 units up along the y-axis. Easy peasy, right? Understanding the Cartesian plane is the foundation for everything else we'll learn in this chapter. It's like having a map that allows you to navigate the world of coordinates. Get familiar with the axes, the origin, and how to plot points. Once you master this, you're well on your way to conquering Bab 6!
Kuadran
The Cartesian plane is divided into four regions called quadrants. They are numbered counter-clockwise, starting from the top right quadrant:
Knowing the quadrants helps you understand the signs of the coordinates. It's a quick way to check if you've plotted a point correctly. Always remember to label the quadrants. It will help you in future calculations in the higher grades.
Menentukan Jarak antara Dua Titik
Now that you know how to locate points on the Cartesian plane, let's learn how to find the distance between two points. This is a super practical skill, and you'll use it in various math problems. There are two main scenarios we'll cover:
Jarak antara Dua Titik pada Garis Selari dengan Paksi-x atau Paksi-y
This is the simplest case! If two points lie on a line parallel to the x-axis (meaning they have the same y-coordinate), you can find the distance by simply subtracting the x-coordinates. Take the absolute value of the difference to ensure the distance is positive. Similarly, if two points lie on a line parallel to the y-axis (meaning they have the same x-coordinate), you subtract the y-coordinates and take the absolute value.
Jarak antara Dua Titik pada Satah Cartes
When the points are not on a line parallel to the axes, we need to use a slightly more complex formula based on the Pythagorean theorem. Imagine a right-angled triangle formed by the two points and a third point where lines perpendicular to the axes intersect. The distance between the two original points is the hypotenuse of this triangle.
The distance formula is:
Distance = √[(x₂ - x₁)² + (y₂ - y₁)²]
Where (x₁, y₁) and (x₂, y₂) are the coordinates of the two points.
- Example:
- Points E (1, 2) and F (4, 6).
- Distance EF = √[(4 - 1)² + (6 - 2)²] = √(3² + 4²) = √(9 + 16) = √25 = 5 units.
Practice with various examples to master these formulas. Don't be afraid to draw diagrams to visualize the problem. It'll make everything much clearer!
Mencari Titik Tengah
Another important concept in Bab 6 is finding the midpoint of a line segment. The midpoint is the point that lies exactly halfway between two given points. This is useful in many geometry problems, and it's super easy to calculate.
The midpoint formula is:
Midpoint = ((x₁ + x₂)/2, (y₁ + y₂)/2)
Where (x₁, y₁) and (x₂, y₂) are the coordinates of the two endpoints of the line segment.
- Example:
- Points G (2, 1) and H (6, 5).
- Midpoint = ((2 + 6)/2, (1 + 5)/2) = (8/2, 6/2) = (4, 3).
So, the midpoint of the line segment GH is (4, 3). This formula is straightforward to use. Just add the x-coordinates and divide by 2, and then add the y-coordinates and divide by 2. This gives you the x and y coordinates of the midpoint.
Aplikasi Titik Tengah
The midpoint concept has several applications. For example, it helps you find the center of a circle if you know the endpoints of a diameter. It's also used in various geometry problems involving finding the center of a line segment. The midpoint formula is a fundamental tool for solving coordinate geometry problems, so make sure you understand it well.
Rumus Tambahan
While the core concepts are distance and midpoint, you might encounter additional concepts:
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Gradient: The gradient measures the steepness of a line. We'll learn how to calculate it in a later chapter. But it's good to know that gradient is important. Gradient formula is:
Gradient = (y₂ - y₁) / (x₂ - x₁) -
Persamaan Garis Lurus: The equation of a straight line in the form y = mx + c, where m is the gradient and c is the y-intercept (the point where the line crosses the y-axis).
Kesimpulan
Congratulations, guys! You've made it through the key concepts of Bab 6 on coordinates. Remember, practice is key! Work through different examples, draw diagrams, and don't hesitate to ask for help if you get stuck. Understanding coordinates is a fundamental skill in mathematics, so put in the effort, and you'll be well on your way to success in Matematik Tingkatan 3 and beyond. Keep practicing, and you'll become a coordinate master in no time! Keep up the great work and happy learning!
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